WebSockets
Build real-time applications with WebSocket connections, rooms, and event handling.
How it works
Generates WebSocket servers and clients with proper connection lifecycle: heartbeat/ping-pong, reconnection with exponential backoff, room/channel management, and binary message handling. Handles scaling with Redis pub/sub for multi-server deployments and proper authentication on connection.
Example prompts
“Build a WebSocket server with rooms and authentication”
“Add real-time collaboration to my app with conflict resolution”
“Create a scalable WebSocket system with Redis pub/sub”
Real-world example
A collaboration tool built real-time editing with WebSockets: authenticated connections, room-based channels, Redis pub/sub for horizontal scaling across 4 servers, and operational transform for conflict-free concurrent editing.
Try the WebSockets skill
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